Portfolio

Work made to be stepped into.

Interactive films, headset pieces, gaming walls, and projection-mapped rooms — each one built to hold a crowd.

How we get there

From first sketch to opening night.

01

Prototype

A playable sketch in weeks, tested with real visitors before we commit.

02

Production

Film, real-time builds, sound, and hardware engineered together.

03

Installation

On-site calibration for light, sound, traffic flow, and safety.

04

Live care

Monitoring, content refreshes, and seasonal updates after launch.

Guest exploring a headset piece at a Glowmarch opening

Selected recognition

Awarded for craft, remembered by crowds.

Our installations have earned product-partner awards, site-of-the-day honors, and festival selections — but the metric we quote most is return visits.

More about the studio

Have a space that needs a story?

Tell us about the room, the crowd, and the date on the poster.